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CANON VS. NON-CANON:
Whenever possible, all source material is based on the original television episodes. With that said, I have elaborated on the original material for the sake of the RPG. While the original material may be based on canon sources, this RPG site is definitely non-canon. All viewers are recommended to use their own decisions with regards to what they wish, or don't wish, to use.
BOOKS THAT YOU'LL NEED:
These rule adaptations use the Basic GURPS Basic Set, 3rd Edition, GURPS Time Travel*, GURPS Psionics*, GURPS Supers*, GURPS Aliens, GURPS Cyberpunk, GURPS Space, GURPS Ultra-Tech, and GURPS Martial Arts. All worldbooks marked with an * are used extensively and are recommended.
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POINT LEVELS: The nature of the Doctor Who Universe leads to a Cinematic RPG game. As such, player character Time Lords should be built on a 400- to 600-point base, with up to 100 points of Disadvantages and 5 points of Quirks. Companions should be based on a 100- to 250-point base, with up to 40 points of Disadvantages and 5 points of quirks. |
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RACIAL TEMPLATES: AridiansDraconians Ice Warriors Ogrons Sensorites Time Lords |
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COMPANION CONVERSIONS: Brigadier Alastair Lethbridge-StewartJo Grant Leela |
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DOCTOR CONVERSIONS: Second DoctorThird Doctor Fourth Doctor |
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LINKS:
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Doctor Who is copyright © 1963-2000 by the British Broadcasting Corporation (BBC). No infringement is intended upon the BBC or any holders of any copyright referenced herein. All rights reserved.